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picobot_help [2018/11/20 20:50] super_admin |
picobot_help [2019/06/24 20:29] |
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- | ====== Picobot Help ====== | ||
- | <code> | ||
- | |||
- | # | ||
- | # Hashtag lines are optional comments | ||
- | # | ||
- | |||
- | |||
- | 0 *x** -> E 0 | ||
- | 0 *E** -> S 3 | ||
- | 3 ***x -> S 3 | ||
- | 3 ***S -> N 2 | ||
- | 2 x*** -> N 2 | ||
- | |||
- | # state 0 with something to the N: go W + into st 1 | ||
- | # ** This will crash if picobot has a wall to the W! ** | ||
- | 2 N*** -> W 1 | ||
- | |||
- | |||
- | # state 1 with nothing to the S: go one step S | ||
- | 1 ***x -> S 1 | ||
- | |||
- | # state 1 with something to the S: stay put + into state 0 | ||
- | 1 ***S -> W 2 | ||
- | |||
- | </code> | ||
- | <code> | ||
- | /* | ||
- | * See this URL for lots of information about Picobot: | ||
- | * | ||
- | * http://www.cs.hmc.edu/~dodds/Picobot/index.html | ||
- | */ | ||
- | |||
- | 2 // this indicates the map we want to start with | ||
- | |||
- | 0 xEW* -> N 0 // if in hallway with no options, keep going | ||
- | //0 *x** -> E 1 // if you come to an opening on the right, turn | ||
- | 0 xx** -> E 1 | ||
- | 0 xEx* -> N 0 // if you come to an opening on the left, keep going | ||
- | 0 NxW* -> E 1 // if you can't continue, try to turn right | ||
- | 0 NEx* -> W 2 // " ", try to turn left | ||
- | 0 Nxx* -> E 1 // if you can go either, choose right | ||
- | 0 NEWx -> S 3 // if in deadend, turn around | ||
- | |||
- | |||
- | 1 Nx*S -> E 1 // if in hallway with no options, keep going | ||
- | 1 *x*x -> S 3 // if you come to an opening on the right, turn | ||
- | 1 xx*S -> E 1 // if you come to an opening on the left, keep going | ||
- | 1 NE*x -> S 3 // if you can't continue, try to turn right | ||
- | 1 xE*S -> N 0 // " ", try to turn left | ||
- | 1 xE*x -> S 3 // if you can go either, choose right | ||
- | 1 NExS -> W 2 // if in deadend, turn around | ||
- | |||
- | |||
- | 2 N*xS -> W 2 // if in hallway with no options, keep going | ||
- | 2 x*x* -> N 0 // if you come to an opening on the right, turn | ||
- | 2 N*xx -> W 2 // if you come to an opening on the left, keep going | ||
- | 2 x*WS -> N 0 // if you can't continue, try to turn right | ||
- | 2 N*Wx -> S 3 // " ", try to turn left | ||
- | 2 x*Wx -> N 0 // if you can go either, choose right | ||
- | 2 NxWS -> E 1 // if in deadend, turn around | ||
- | |||
- | |||
- | 3 *EWx -> S 3 // if in hallway with no options, keep going | ||
- | 3 **xx -> W 2 // if you come to an opening on the right, turn | ||
- | 3 *xWx -> S 3 // if you come to an opening on the left, keep going | ||
- | 3 *ExS -> W 2 // if you can't continue, try to turn right | ||
- | 3 *xWS -> E 1 // " ", try to turn left | ||
- | 3 *xxS -> W 2 // if you can go either, choose right | ||
- | 3 xEWS -> N 0 // if in deadend, turn around | ||
- | </code> |