Здесь показаны различия между двумя версиями данной страницы.
— |
snake [2020/01/30 14:41] (текущий) super_admin создано |
||
---|---|---|---|
Строка 1: | Строка 1: | ||
+ | <code Python> | ||
+ | """ | ||
+ | Snake Eater | ||
+ | Made with PyGame | ||
+ | """ | ||
+ | |||
+ | import pygame, sys, time, random | ||
+ | |||
+ | |||
+ | # Difficulty settings | ||
+ | # Easy -> 10 | ||
+ | # Medium -> 25 | ||
+ | # Hard -> 40 | ||
+ | # Harder -> 60 | ||
+ | # Impossible-> 120 | ||
+ | difficulty = 10 | ||
+ | |||
+ | # Window size | ||
+ | frame_size_x = 720 | ||
+ | frame_size_y = 480 | ||
+ | |||
+ | # Checks for errors encountered | ||
+ | check_errors = pygame.init() | ||
+ | # pygame.init() example output -> (6, 0) | ||
+ | # second number in tuple gives number of errors | ||
+ | if check_errors[1] > 0: | ||
+ | print(f'[!] Had {check_errors[1]} errors when initialising game, exiting...') | ||
+ | sys.exit(-1) | ||
+ | else: | ||
+ | print('[+] Game successfully initialised') | ||
+ | |||
+ | |||
+ | # Initialise game window | ||
+ | pygame.display.set_caption('Snake Eater') | ||
+ | game_window = pygame.display.set_mode((frame_size_x, frame_size_y)) | ||
+ | |||
+ | |||
+ | # Colors (R, G, B) | ||
+ | black = pygame.Color(0, 0, 0) | ||
+ | white = pygame.Color(255, 255, 255) | ||
+ | red = pygame.Color(255, 0, 0) | ||
+ | green = pygame.Color(0, 255, 0) | ||
+ | blue = pygame.Color(0, 0, 255) | ||
+ | |||
+ | |||
+ | # FPS (frames per second) controller | ||
+ | fps_controller = pygame.time.Clock() | ||
+ | |||
+ | |||
+ | # Game variables | ||
+ | snake_pos = [100, 50] | ||
+ | snake_body = [[100, 50], [100-10, 50], [100-(2*10), 50]] | ||
+ | |||
+ | food_pos = [random.randrange(1, (frame_size_x//10)) * 10, random.randrange(1, (frame_size_y//10)) * 10] | ||
+ | food_spawn = True | ||
+ | |||
+ | direction = 'RIGHT' | ||
+ | change_to = direction | ||
+ | |||
+ | score = 0 | ||
+ | |||
+ | |||
+ | # Game Over | ||
+ | def game_over(): | ||
+ | my_font = pygame.font.SysFont('times new roman', 90) | ||
+ | game_over_surface = my_font.render('YOU DIED', True, red) | ||
+ | game_over_rect = game_over_surface.get_rect() | ||
+ | game_over_rect.midtop = (frame_size_x/2, frame_size_y/4) | ||
+ | game_window.fill(black) | ||
+ | game_window.blit(game_over_surface, game_over_rect) | ||
+ | show_score(0, red, 'times', 20) | ||
+ | pygame.display.flip() | ||
+ | time.sleep(3) | ||
+ | pygame.quit() | ||
+ | sys.exit() | ||
+ | |||
+ | |||
+ | # Score | ||
+ | def show_score(choice, color, font, size): | ||
+ | score_font = pygame.font.SysFont(font, size) | ||
+ | score_surface = score_font.render('Score : ' + str(score), True, color) | ||
+ | score_rect = score_surface.get_rect() | ||
+ | if choice == 1: | ||
+ | score_rect.midtop = (frame_size_x/10, 15) | ||
+ | else: | ||
+ | score_rect.midtop = (frame_size_x/2, frame_size_y/1.25) | ||
+ | game_window.blit(score_surface, score_rect) | ||
+ | # pygame.display.flip() | ||
+ | |||
+ | |||
+ | # Main logic | ||
+ | while True: | ||
+ | for event in pygame.event.get(): | ||
+ | if event.type == pygame.QUIT: | ||
+ | pygame.quit() | ||
+ | sys.exit() | ||
+ | # Whenever a key is pressed down | ||
+ | elif event.type == pygame.KEYDOWN: | ||
+ | # W -> Up; S -> Down; A -> Left; D -> Right | ||
+ | if event.key == pygame.K_UP or event.key == ord('w'): | ||
+ | change_to = 'UP' | ||
+ | if event.key == pygame.K_DOWN or event.key == ord('s'): | ||
+ | change_to = 'DOWN' | ||
+ | if event.key == pygame.K_LEFT or event.key == ord('a'): | ||
+ | change_to = 'LEFT' | ||
+ | if event.key == pygame.K_RIGHT or event.key == ord('d'): | ||
+ | change_to = 'RIGHT' | ||
+ | # Esc -> Create event to quit the game | ||
+ | if event.key == pygame.K_ESCAPE: | ||
+ | pygame.event.post(pygame.event.Event(pygame.QUIT)) | ||
+ | |||
+ | # Making sure the snake cannot move in the opposite direction instantaneously | ||
+ | if change_to == 'UP' and direction != 'DOWN': | ||
+ | direction = 'UP' | ||
+ | if change_to == 'DOWN' and direction != 'UP': | ||
+ | direction = 'DOWN' | ||
+ | if change_to == 'LEFT' and direction != 'RIGHT': | ||
+ | direction = 'LEFT' | ||
+ | if change_to == 'RIGHT' and direction != 'LEFT': | ||
+ | direction = 'RIGHT' | ||
+ | |||
+ | # Moving the snake | ||
+ | if direction == 'UP': | ||
+ | snake_pos[1] -= 10 | ||
+ | if direction == 'DOWN': | ||
+ | snake_pos[1] += 10 | ||
+ | if direction == 'LEFT': | ||
+ | snake_pos[0] -= 10 | ||
+ | if direction == 'RIGHT': | ||
+ | snake_pos[0] += 10 | ||
+ | |||
+ | # Snake body growing mechanism | ||
+ | snake_body.insert(0, list(snake_pos)) | ||
+ | if snake_pos[0] == food_pos[0] and snake_pos[1] == food_pos[1]: | ||
+ | score += 1 | ||
+ | food_spawn = False | ||
+ | else: | ||
+ | snake_body.pop() | ||
+ | |||
+ | # Spawning food on the screen | ||
+ | if not food_spawn: | ||
+ | food_pos = [random.randrange(1, (frame_size_x//10)) * 10, random.randrange(1, (frame_size_y//10)) * 10] | ||
+ | food_spawn = True | ||
+ | |||
+ | # GFX | ||
+ | game_window.fill(black) | ||
+ | for pos in snake_body: | ||
+ | # Snake body | ||
+ | # .draw.rect(play_surface, color, xy-coordinate) | ||
+ | # xy-coordinate -> .Rect(x, y, size_x, size_y) | ||
+ | pygame.draw.rect(game_window, green, pygame.Rect(pos[0], pos[1], 10, 10)) | ||
+ | |||
+ | # Snake food | ||
+ | pygame.draw.rect(game_window, white, pygame.Rect(food_pos[0], food_pos[1], 10, 10)) | ||
+ | |||
+ | # Game Over conditions | ||
+ | # Getting out of bounds | ||
+ | if snake_pos[0] < 0 or snake_pos[0] > frame_size_x-10: | ||
+ | game_over() | ||
+ | if snake_pos[1] < 0 or snake_pos[1] > frame_size_y-10: | ||
+ | game_over() | ||
+ | # Touching the snake body | ||
+ | for block in snake_body[1:]: | ||
+ | if snake_pos[0] == block[0] and snake_pos[1] == block[1]: | ||
+ | game_over() | ||
+ | |||
+ | show_score(1, white, 'consolas', 20) | ||
+ | # Refresh game screen | ||
+ | pygame.display.update() | ||
+ | # Refresh rate | ||
+ | fps_controller.tick(difficulty) | ||
+ | |||
+ | |||
+ | </code> | ||